Good grief! One of the games what I wrote has had a walk-through posted which has been read by 620,000 people!
This is the kind of nonsense we got up to back in 1984
Skyrim eat your heart out!
RAID ON LETHOS
Written by D. Newton (1984)
Walk Through by Dorothy Millard (Spectrum Version)
You must find and kill the warmonger Shararach.
(Start on the ground floor of the council buildings in the village of Greywood), W (council chamber where you are interviewed – it appears you are on some sort of test), EXAMINE CHAIR (very decorative, especially the arms), PULL ARM (a secret door slides open in the west wall), W (spiral staircase), U, U, W (elder’s chamber), GET KEY, OPEN BOX (find a dagger inside), GET DAGGER, E, D, D, E, E (ground floor), UNLOCK DOOR, E (you passed the test and now have the task of finding and killing the warmonger Shararach… you are in the village square).
N (in the Howling Toad where a gambling school is in progress – “Do you want to join in?”), YES “If the card is higher than five he gets the dagger but if it is lower you get a coin – okay?”), YES (you win a gold coin – note if you don’t win a coin you must try again), S (village shop), BUY ONIONS, N, E, N, N (junction), READ SIGN (this way to the sage), W, W, W, N (dark forest where you find a gold coin), GET COIN, S, S, W (a learned man sits at a table and will give you information for a consideration – don’t give him the coin), GIVE ONIONS (he is insulted and sets the dogs on you), N, E, E, S, E, S, S, W, S (back to shop), BUY SHOVEL, N, E, N, N, N, N, N (to where a skeleton hangs from a noose), GET NOOSE, S, S, E, E, N (Rhull tower which is in ruins),
LIFT FLAGSTONE (find soft earth underneath), DIG (you unearth a magical staff), GET STAFF, U (a word is scrawled high up on the wall), READ WORD (“Giantus Killus”), D, S, E, E (you are face to face with an awesome hill giant), GIANTUS KILLUS (a blinding flash issues forth from the staff and the giant falls), EXAMINE GIANT (see a large silk handkerchief sticking out of his pocket), GET HANDKERCHIEF, U (a huge cave opens up before you), W (giant’s lair), CLIMB TABLE (see a large goose and a small bottle of liquid), GET BOTTLE, EXAMINE BOTTLE (for shy violets), GET GOOSE (every time the goose lays an egg GET EGG), TIE ROPE (it hangs down), D, E, D, E, D, S (outside village), READ SIGN (Haven Village), S, S, D (bottom of well), DRINK WATER (you feel much stronger), U, N, N, N, U, W, U (huge cave - keep moving U and D until you have four eggs), W (giant’s lair), ENTER BED (you find a golden egg), GET EGG.
N (field of giant mushrooms), N, N, N, E (see a small box on the ground), GET BOX, EXAMINE BOX (a tinderbox), W, N, W, W (at the base of one of the mushrooms is a tiny door), DRINK LIQUID (you shrink), OPEN DOOR, N (in leprechauns’ house), GET LAMP, S, E, E, S, S, S, S, S (back to giant’s bed), S, E, D, E, D, S, S, W (what would you like to buy), MRAHC (letter substitution), INVENTORY (now have a lucky charm), S, D (bottom of well), E (rocky tunnel), E (note there is a film on the water) FILL LAMP (with the floating oil), W, W, U, N, E, E, N, N (marsh), N (causeway), W (a sheep’s body floats on the marsh water, all that remains is it’s coat), GET COAT, WEAR COAT, E, E, N, N, N (fishing village),
N (lake edge), W, W, S, E, S (hidden in the bushes you find a small boat), ENTER BOAT (there is a small casket on the floor), TIE HANDKERCHIEF (makes a sail), GET CASKET, OPEN CASKET (inside you find a glass phial marked “A Mere Breather”), SAIL BOAT (to a small sandy cove), W (stony beach), N (note that scarlet is in fashion this year on Lethos), S, E, E (steep hillside), E, E, N, N (pine forest where you see a stone block with a lever set into it), PULL LEVER (it’s too rusty), POUR OIL, PULL LEVER (hear a distant rumbling), W, W (steep hillside), D (centre of a circle of pillars), D (pit), D, D (it’s dark), LIGHT LAMP (using the tinderbox), D (bottom of pit), W, W, W (magnificent chamber carved out of ice), SAY FROST (the doors swing slowly open)
W (bridge), READ SIGN (too far away but if you could read it it would say “ACME one way bridge”), N (dusty room), MOVE DUST (find something), LOOK (see an ebony rod), GET ROD, EXAMINE ROD (marked “Spell Taker”), S, S (a voice boom out “Only Holders of the Sacred Charm of the Ages may pass this way”, EXTINGUISH LAMP, D, D (cavern floor), N, E (an ape’s knee cap lies on the floor where some small animal has dragged it), GET KNEE CAP, W, W (torture chamber), GET KNEE CAP (now have a paid of kneecaps), E, S, W (alcove), U, U, U, U (balcony – note “Kilroy wus ‘ere” scratched into the wall), D, D, D, D, E, S (junction), W, W (large circular room), OPEN CURTAINS (something snatches them back), CUT CURTAINS (see a stone golem – “Say password to continue”), SAY PASSWORD (you may pass and the golem wanders away), W, N (outside W.H. Jones newsagents where a dwarf is selling papers), E, BUY PAPER, READ PAPER, W, N, N, W (a leisure room where a large swimming pool invites you to take a dip), DRINK POTION (strange, you feel like a swim), SWIM (in the pool you find a passage leading west), W, W (it’s dark), LIGHT LAMP (you enter a small chamber above a small ornamental pool), W.
S (wardrobe where you see coloured robes), GET ROBE (what colour?), SCARLET, WEAR ROBE, N, N, E (by doors - a voice asks “Who is it?), SAY KILROY (the doors open), E (Shararach is here sitting on a throne… he conjures a spell but your rod absorbs the lightening), THROW GOOSE (the goose flaps its wings and feathers fly… Shararach begins to choke and soon his strange allergy has left him helpless and dying… you now only have to return to complete the mission), W, W, N, N, U, U (you emerge from the dungeon in the enemy camp but dressed as you are you merge with the others), S, S, E (sandy cove), ENTER BOAT, SAIL BOAT, W, N, E, E (lake edge), S, S, W, E, S, W, W, N, N, U (Torment Mountains), W, W, W, W, W (crossroads), S, S, S, W (village square), W, W (back to council chamber where you return to a heroes welcome… the whole town turns out to greet you and you are given wealth worthy of your deeds… festivities continue for weeks but a disturbing thought strikes you, what will your next adventure bring?)